The Effects of a Gamified Project Based on Newton’s Laws on Students’ Engagement Among Upper Secondary School Physics Students (68568)

Session Information: Teaching and Learning
Session Chair: Permata Chitra Haelda Manik

Sunday, 28 May 2023 11:50
Session: Session 2
Room: Room 704
Presentation Type:Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

The COVID-19 pandemic has brought a new paradigm in teaching and learning, shifting the traditional face-to-face classroom to online learning. Studies showed that students had lower engagement than in the conventional classroom, and equitable participation became a critical issue, especially among socioeconomically disadvantaged students who lacked the resources for online learning. Since project-based learning (PBL) and gamification could foster students' engagement, a gamified project named "Let's Help Mr. Benedict and His Friends Game Challenge" was created and implemented to teach Newton's laws. It was designed based on the Standard Based Curriculum for Secondary Schools (KSSM) Physics syllabus, evaluated and validated through expert judgement. This quasi-experimental research aimed to investigate the effectiveness of the gamified project in fostering student engagement. Eighty-four upper secondary school Physics students were recruited in the study through purposive sampling. The control group learnt Newton's laws through online lessons more towards a teacher-centred approach. Meanwhile, the experimental group learnt through online lessons complimented with a gamified project in the flipped classroom method. Students were introduced to the problem and task through online lessons, and when they returned to school, they tested out their products. Students completed a performance test and student engagement questionnaire before and after the intervention. The results indicated that the gamified project effectively enhanced students' engagement in learning Newton's laws. The experimental group outperformed the control group in the post-test. This study can be a reference point for integrating gamified projects in teaching and learning Physics, especially during online lessons.

Authors:
Jie Ying Low, Sultan Idris Education University, Malaysia
Balamuralithara Balakrishnan, Sultan Idris Education University, Malaysia
Mohd Ikhwan Hadi Yaacob, Sultan Idris Education University, Malaysia


About the Presenter(s)
Jie Ying is a PhD postgraduate from Sultan Idris Education University, Malaysia. Her field of study is Physics Education. She is interested in innovative teaching and learning pedagogy for Physics education.

Connect on Linkedin
https://www.linkedin.com/in/jie-ying-low-615088261/

Connect on ResearchGate
https://www.researchgate.net/profile/Jie-Ying-Low

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00