Research and Creation of Presenting Game Industry Issues With Comedy Games (69111)

Session Information:

Friday, 26 May 2023 15:15
Session: Poster
Room: Room 701
Presentation Type:Poster Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Through the questionnaire survey, this study 1) firstly determines the bottlenecks that Taiwan’s game industry is currently facing, and 2) uses the game planning as a questionnaire to confirm whether this paper can arouse people’s reflection, 3) finally, the purpose of this paper is to hope that the public can see the current situation. The plight and needs of Taiwan's game industry is to point out the problem for Taiwan's game industry, which leads to reflection.
This research uses the questionnaire survey method to investigate the bottlenecks encountered in the current situation of Taiwan's game industry, and summarizes five major categories of problems: "skin change game", "game agency", "game OEM", "gambling game", and "Foreign capital penetration". The research results confirm the above The five points have indeed had a serious negative impact on the Taiwanese game industry today. Among them, "game" was considered the most serious by the subjects. Regardless of whether they are practitioners related to game development, they can feel the serious phenomenon.

Si-Wei Zheng, Tatung University, Taiwan

About the Presenter(s)
Mr SI-WEI ZHENG is a University Postgraduate Student at Tatung University in Taiwan

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00