Measuring Immersion in Virtual Reality: Leveraging Linkography for Evaluation (80905)

Session Information: Media Arts Practices
Session Chair: Kuei-Yuan Chang

Sunday, 26 May 2024 13:20
Session: Session 3
Room: Room 707
Presentation Type: Oral Presentation

All presentation times are UTC + 9 (Asia/Tokyo)

Virtual Reality (VR) technology, distinct from traditional flat-screen filmmaking, offers a unique narrative aesthetic within immersive environments. Achieving viewer immersion is a primary goal for directors and creators. Immersion involves creating a psychological state where individuals feel immersed in the environment, surrounded by spatial scenes, and experiencing emotional flow. VR aims to evoke a sense of presence and engagement, allowing users to perceive, think, and act in a Virtual Environment (VE). This study used Linkography to measure immersion in VR. Linkography, typically used in collaborative design analysis, encompasses various methods for analyzing links. This research utilizes entropy calculation within Linkography for evaluation and compares results with previous studies to determine its suitability as a tool for assessing VR immersion. Drawing parallels to existing literature, this paper proposes an approach for evaluating immersion in VE using Linkography. Empirical studies confirm the effectiveness of the proposed approach, demonstrating its ability to adjust immersive levels based on Linkography characteristics.

Authors:
Chang Huei Ge, National Taiwan Normal University, Taiwan


About the Presenter(s)
Current Ph.D. student at National Taiwan Normal University, Chang-Huei Ge has an extensive track record in theater and design, and her research areas are multifaceted VR storytelling and diegetic prototypes.

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00